![]() The secondary TAs are responsible for helping to pick up loose adds that the tank may have missed.The main TA is responsible for targeting the mob that the group should be doing damage on.This is by far the hardest boss fight of the instance (especially T2).īefore the fight begins it is helpful to have 1 main Target Assist (usually a ranged class), and all others (except the tank) as secondary TAs. You can assign specific people to be removing Corruptions and everyone in the group must watch for Poison debuffs on themselves failing to remove the debuff before the timer expires can be devastating (especially for squishies). As before, these Archers have Focused Aim and Poisoned Arrow. The group follows and the fight commences in the Fighting Area. Once they are grouped, the tank runs out to the fighting area and hits Challenge. The tank immediately runs to the Staging Area and waits for the Archers (five of them)to bunch up. The tank heads to the Fighting Area, and hits one archer with Fray the Edge. The tank then paths out along the pink line to prevent aggroing the mobs behind the right catapult. This upcoming pull is perhaps the hardest of the instance (T2).Įveryone except the tank needs to "hide" behind the wheel of the catapult ( Staging Area). Once the mobs are dead, move to the Staging Area (below). Burn down the Warrior first, followed by the Archers, and then the Champion. The ranged people in the group can stay in the Staging Area. The tank should head into the group of mobs and tank them in place (in front of the catapult). They can drop an Unsteadied debuff on you, or/and stun you.Īssign someone to keep a watch on the Archers and remove corruptions as needed. Haradrim Champions - They are nothing special. They also can hit you with a Numbing Poison debuff. Haradrim Warriors - These zerg (even when aggroed) and can be an issue for squishies. Haradrim Archers - They have two things to be concerned about Focused Aim (Corruption) and Poisoned Arrow (Debuff). There is no reason to fight the group on the right. In front of the right catapult there is 1 Champion, 1 Warrior, and 1 Troll. In front of the catapult on the left you will see 2 Archers, 1 Champion, and 1 Warrior. You will arrive at the Staging Area where you will see two large catapults. ![]() ![]() Be careful not to aggro the Troll on the left. The fellowship should continue along the pink path, avoiding the holes in the floor, until they get to the Staging Area. If you fall, you die and will spawn at the Starting Location. You must be careful as the bridge has holes in it that you can fall through. Once passed the trolls you will see a bridge. This is important to prevent from being knocked through the air toward the second set of mobs (behind the trolls). The tank will keep their back to the wall, and the group will keep their backs toward the entrance. In the event that the Mini fails to lock the trolls down (or you just plain want to kill them), the tank will grab aggro and pull the trolls to the Fighting Area. * A NOTE: If anyone dies during Phase One (up to the first boss) of this instance you will need to deal with these Trolls (reuse Song of Distraction). Once they are "asleep," the fellow can progress along the pink arrow, and pass right by them. The Minstrel in the group will use Song of Distraction to CC Troll 1 and Troll 2. To begin the fellowship ports in at the Starting Location. The other 2 classes should be high DPS (especially for the first boss) like Hunter, LM, or 2nd Rune-keeper (fire). Rune-keeper (Fire) - For Do Not Fall This Day and massive AoE damage Tier 2 - This can really be done with any combination of classes, but is best to include Ĭaptain - For +10% Morale Buff, Blade Brother, Oathbreaker's Shame, and much, much more Tier 1 - This can really be done with any combination of classes, but is best to include There are some minor differences with the boss fights, and these will be pointed out.Īnfalas Draughts ( Fear, Wound, Disease, and Poison)įortifying Food ( Fear, Wound, Disease, and Poison) The major difference between Tier 1 and Tier 2 is the difficulty of the mobs (More morale, better defences, and hit harder). The mobs are in the same place in Tier 1 as Tier 2. The layout is identical for Tier 1 and Tier 2. I recognize that there are MANY ways to do this instance, this is only one. This guide is meant to be a walkthrough that explains the strategies and mechanics that are not represented well via YouTube videos.
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